Bibiki García

Hey!

I'm José Ramón "Bibiki" García,
a spanish composer and sound designer!


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About

Hey! I'm José Ramón García -also known as Bibiki-, a spanish composer and sound designer.

I started studying music composition at Málaga, with composers like Diana Pérez or Diego Pereira and, later on, at Musikene (Basque Country conservatoire), getting knowledge from classic harmony and counterpoint to advanced orchestration and composition with composers like Gabriel Erkoreka, Ramón Lazkano, Stefano Scarani or María Eugenia Luc.

During these years I've also attended some masterclasses with contemporary composers like Elena Mendoza, Peter Eötvös, José Manuel López López, Matthew Shlomowitz or Annete Vande Gorne.

Also, some of my pieces have been performed at Basque Country, like Éxodo (2017), for clarinet solo and ensamble in 2017 played by Kuraia ensamble and Suspiros en el Vacío (2017), for flute, clarinet and bassoon, played by Xare Laborategia.

At the end of my degree I was rewarded with the Orfeón Donostiarra award for my final degree project:“Composición de música para videojuegos: una aproximación desde la perspectiva de un compositor indie”.

As a composer, I'm interested in contemporary music, electroacoustic music, interactive music, videogames music and film music.

Since 2014, I've been inside videogames' industry working for different games, like Rise to Ruins, Zeroptian Invasion, Depths of Limbo, Kronos or Run and Plunder. Furthermore, I've participated along several game jams, composing music for games like StarPug or Oilo Oilo.

In 2016, I won the Best Sound Field prize at MálagaJam composing the soundtrack for Doitean, made for the GlobalGame Jam.

In 2019, I won the Best Music award at GGJ19 organized by GameJam.es with the game Abaya.

Also, I've composed music for short films like Kreba, winner of various Basque Country film prizes.

Furthermore, I've released various electronic albums, like Almost Pure (2019), and I've been working on some procedural music systems with Max/MSP too, like A day of solitude (2019)

In my spare time, I love to investigate with procedural music and visuals with MAX/MSP and also trying to learn programming to make my own games, like I did with VOID (2017) or Get The Skull! (2019), games made with PICO-8 fantasy console.

Right now, I'm composing music and sound design for games like Burning Knight, IvanHo! and Pushy&Pully.

Videogames


(2014-2019) Orchestral retro-inspired soundtrack for Rise to Ruins, a god-like strategy game in Early Access right now.

If you want to check out the game, go here.


(2018) Chiptune soundtrack for Zeroptian Invasion, a classic shoot 'em up with mechanics from other arcades of the 80’s.

If you want to check out the game, go here.


(2018-2019) [WIP] Orchestral-synth soundtrack for Burning Knight, A 2d top-down roguelike about an ancient genie, a goblin and their countless attempts to kill one another while trying to make friends.

If you want to check out more info of the game, go here.


(2018) [WIP] Jazzy soundtrack for Train to Nowhere, a classic point and click game. Project stopped at the moment.


(2017) Orchestral-synth soundtrack for Depths of Limbo, a difficult action roguelike game with a dark theme.

If you want to check out the game, go here.


(2017) Chiptune soundtrack for StarPug, a game made for #UOGBJAM. Soundtrack is made entirely with DefleMask tracker with a GameBoy sound emulation.

If you want to check the game, go here.


(2017) Soundtrack made for Oilo Oilo, a game made in 48 hours in MálagaJam Weekend VI. Nowadays released for Android.

If you want to check the game, go here.


(2017) Soundtrack for Arcade Vintage Sports, a game made for an Arcade Vintage event.

If you want to check out more info of the game, go here.


(2017) Main theme for Kronos, an indie puzzle RPG game.

If you want to check the game, go here.


(2016) Track made for Stellar Stars, a multiplayer on-line roguelite arena.


Also, I’ve made the music for other game jam games, like Gentleman Behold, Kleptomaniac, Pyramid builder, Doitean and more.

Short films

kreba

Productor: Donostia Kultura; Larrotxene Bideo

Music: José Ramón García

Product: Short film, 11’30’’

Description:

“Cada marea trae nuevos objetos a las costas de nuestras vidas: llevadas por las mareas bajas a veces, otras entregadas por nosotros.”

Date: 2017

Festivals and proyections:

  • Donostiako Antzoki Zaharra (Bideoaldia, Estreinaldia)
  • Euskal Zine Bilera 2017
  • Donostiako Zinemaldia 2017 (Bideoaldia)
  • Asier Errasti Eibarko film laburren jaialdia 2017 Prize to the best film in euskera
  • IKUSKA Pasaiako film laburren nazioarteko jaialdia 2017. Zinegin Festibala 2017
  • Errenteriako XXII. Film Laburren Jaialdia 2017 Prize to the best film in euskera
  • Beste begiradak – Las otras miradas 2017 Prize to the best script

Instruments + Live-electronics

Ukerator1.0 is a piece for ukulele and live electronics. It’s composed and played by José Ramón García.
Live electronics are made with Max/MSP. The piece was composed in 2017 and played in 2018 at Musikene.

Electronic

Almost Pure is an electronic/drone EP made exclusively using a Korg Monologue. The objective of making this album was to explore the different abilities of Korg Monologue, trying to make different stuff like harmonic/resonance melodies or polyphonic melodies (even though Korg Monologue is monophonic).
Listen to it. Chill. This music is about listening the small details of sound itself.

Released April 1, 2019.

REC is a project made exclusively with a Volca Keys, PO-12, PO-20 and a Korg Monotron.
Each track is an improvisation made with these electronic devices. No other instruments or VSTs are added.
The goal of this project is to learn how to use, play and improvise analogue devices and experiment with the sound itself.

Released August 6, 2017

Procedural

A day of solitude is a project that intends to create an ambient music in real time, thanks to a patch created in Max/MSP.
All original sounds are made in Volca Keys and, later, reproduced in Max/MSP with different rythms, dynamics and processed with a reverb.
The result is some kind of ambient music with a solid unity that creates a peaceful ambient for people to study, work or just relax with.
Max patch is available with the purchase of the track at Bandcamp. But if you have some curiosity, you can just contact me via e-mail and talk about it :)

Video Music

Video and music made by José Ramón García. Length: 5’10’’. Played at Synchresis, 2017.

Video and music made by José Ramón García. Length: 3’. Played at synchresis, 2017.

Game Dev

Get The Skull! is a pico8 game made with love by a composer / sound designer trying to learn how to code and make art.

In Get The Skull! you are a skeleton that has to get as many skulls as possible while avoiding traps like fire, spears and ghosts! And, if you have a friend to play with you, you can both play together to see who get more skulls!

Features:

  • Simple but fun gameplay.
  • Procedurally generated dungeons.
  • Single-player mode and loca-multiplayer mode.
  • CRT shade for web.
  • I guess music and sound are okay though.

VOID is an arcade game where you have to collect as many stars as you can while avoiding the enemies falling in the void! You have to beat all the 10 levels to become a winner.

This is my first game ever, trying to learn game programming -LUA, if we talk about PICO8- and also exploring new fields, like game design, graphics design or chiptune music made with PICO8 tracker itself.

Contact

Do you need any audio for your project?
Let's talk!